Cells in Focus
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the cells in Focus learning task. To help students understand the scale and representation of a plant and an animal cell viewing them using virtual reality technology enables them to truly zoom in like never before. If you have a mobile device and a virtual reality headset like the one we have here. You can simply scan the QR code on the teaching deck or digital notebook available with this learning task to get you to the suggested VR experiences. If your device has a QR code scanner you can use that or if it's enabled on your device you might even be able to use your device's camera. Once the experience is loaded on the device choose the VR mode. Then slot the device into the VR headset. Make sure you have the volume up so you can hear the narration.
Enjoy your VR travels into a plant cell and an animal cell.
VR LEARNING TASK
Learning area | Science |
Year level | Year 8 |
Duration | Session 1: 60 minutes Session 2: (optional) 60 to 90 minutes |
The primary task aims to give students the opportunity to explore and ‘zoom in’ on a plant and an animal cell using Virtual Reality (VR) to understand the scale of cells. The secondary task enables students to design a physical or digital model of a cell in a three-dimensional format and explain how the representation models the cell.
Where in the world: Europe & North America
Transcript
Hello and welcome to Where in the World learning task. I'm Shai Coggins from Lumination. In this video I'll be sharing with you an exciting journey into the world of Google Earth. Your passport to exploring the globe from the comfort of your classroom. Let's get started. First open Google Earth on your device. If you don't have it yet you can easily download it from the App Store or you can access it using a web browser on your computer. Now let me walk you through the basics. Once you're in the app you'll see a 3D model of our planet. This is your virtual playground for exploration. The search bar is your magic wand. Type in any location Landmark or even coordinates and Google Earth will transport you there in an instant. Here you can search for your school favourite City or dream destination. Now let's talk about the layers of information available to you. Click on the layers icon to access a treasure trove of knowledge. With 3D buildings you can virtually stroll through city streets admire famous landmarks and explore the architecture of different places.
Street view is another gem in Google Earth. It's like having your own teleportation device. Just drop the Pegman onto the map and voila you're right there on the street ready to explore.
Teachers can use Google Earth to enhance lessons by creating custom maps for geography.
Exploring ecosystems for science or taking Virtual Field Trips to historical sites. Google Earth is not just a map it's a gateway to endless possibilities. So teachers and students get ready to embark on a learning adventure like never before. Happy exploring.
VR LEARNING TASK
Learning area | Humanities and Social Sciences - Geography |
Year level | Year 4 |
Duration | 45 to 60 minutes |
Students will understand the importance of environments as they visit Europe and/or North America through virtual reality excursions, and identify their aesthetic, emotional, and/or spiritual connections with these places. |
Planets of our Solar System
Transcript
Hello I'm Naomi Guglielmo from Lumination. Welcome to the Planets of our Solar System learning task. Students will be using merge cubes and the object viewer app to explore representations of the solar system. Please note that you will need to log into the app ahead of time to ensure students can access the content. Open the object viewer app and scroll down to find the 'Our Solar System Collection'.
Choose the planet you wish to view. Once it has downloaded you will see the planet on the device screen. To view it on a merge cube 'tap' 'Cube' at the top of the screen. Please note that once you tap Cube it can take a couple of seconds to load up the camera. Once the camera has launched, go ahead and scan the merge cube to view your chosen planet. 'Tap' the labels to read more information about the different parts of the planet. 'Tap' the info button for an overview of the planet. To have the information read aloud 'tap' the sound icon. To return to the collection page and select another planet 'tap' the arrow on the top left hand side of the screen. We hope you enjoy exploring the different planets of our Solar System using the object viewer app.
MERGE OBJECT VIEWER LEARNING TASK
Learning area | Science |
Year level | Year 2 |
Duration | 60 minutes |
Using augmented reality, students explore representations of the solar system and identify Earth and other planets.
Wondrous ancient worlds
Transcript
Hello I'm Zeinab Jafari from Lumination and welcome to the Wondrous Ancient World's learning task. Today I'll guide you through three fantastic ways your students can use co- spaces to bring their AR Merge Cube Creations to life with interactive elements. Let's start with the code section. Here students can easily use code blocks to program events and actions. Need an object to move with a click just just drag and drop the code blocks to make it happen. They can experiment with various user interactions and conditions like changing colours or adding animations. Now let's delve into the world of embedding media and links. Students can Elevate their Creations by adding videos or images creating a truly immersive multimedia experience.
Finally students can embed web links to their creation opening doors for users to explore add content. It is a fantastic way to enrich the virtual environment they've created.
You can now use these three features to empower your students creativity as they embark on their journey of Interactive Learning with AR Merge Cube creation. Enjoy.
MERGE OBJECT VIEWER LEARNING TASK
Learning area | Humanities and Social Sciences - History |
Year level | Year 7 |
Duration | Session 1: 45 to 60 minutes Session 2: (optional) 60 to 90 minutes |
In session 1 of this learning task, students will explore different ancient artefacts using Augmented Reality (AR) and consider how each one is related to a significant historical figure. In session 2, students will share what they know about a chosen historical figure by creating a profile using AR technologies.
Competitive advantage in business with AR
Transcript
Hello I'm Shai Coggins from Lumination. Thank you for checking out the Competitive advantage in business with Augmented Reality learning task. There are two aspects to this task. First you and your students can delve into experiencing recommended AR content and in the second section students can create their own AR experiences. Now let's jump into a brief tutorial on accessing and utilising an AR experience for this lesson. Depending on whether your school utilises Android or Apple devices you'll need to download and install the corresponding app. For Android users the app is called Shoes Try-on while Apple users would be using an app called Wanna Kicks. You can find the download links in the resources section of this learning task. Once you've successfully downloaded and install the app. Launch it and you're ready to go. Simply hover your device over your feet to explore different virtual versions of shoes. Encourage students to try on different pairs and encourage reflection on their experiences using the supplementary resources provided in this task. This hands-on activity aims to enhance your understanding of augmented reality's role in gaining a competitive edge in the business landscape. Feel free to dive into the AR world and share your insights with us. Happy learning.
AR LEARNING TASK
Learning area | Humanities and Social Sciences - History |
Year level | Year 7 |
Duration | Session 1: 45 to 60 minutes Session 2: (optional) 60 to 90 minutes |
In session 1 of this learning task, students will explore different ancient artefacts using Augmented Reality (AR) and consider how each one is related to a significant historical figure. In session 2, students will share what they know about a chosen historical figure by creating a profile using AR technologies.
Learning the Periodic table in AR
Transcript
Hi I'm Naomi Guglielmo from Lumination and in this learning task students will be exploring the periodic table of elements in augmented reality. To access the periodic table in AR students will need the ANSTO XR app installed and a periodic table of elements poster. A copy of the poster can be found in the resources section of this learning task. Once you have opened the ANSTO XR app scroll down to the periodic table of elements section and tap the launch AR button. Select which poster you are using and respond to the safety information. Once the camera is launched scan the periodic table of elements and make sure the entire poster can be seen. You will see coloured cubes pop up above 16 of the elements. If you tap on the cube you will learn more information about that particular element. [Music] To minimize the information simply tap the same cube once again and then you may select another element. [Music]
Good luck and enjoy learning about the periodic table of elements using the ANSTO XR app.
AR LEARNING TASK
Learning area | Science – Chemical Sciences |
Year level | Year 10 |
Duration | 60 minutes |
Using augmented reality, students examine how elements are organised in the periodic table and analyse patterns to discern that elements in the same group of the periodic table have similar properties.
Forces in action
Transcript
Hello I'm Zeinab Jafari from Lumination. Welcome to your Forces in action learning task. Students will be designing their own VR experience showing balanced and unbalanced forces in CoSpaces. They will need to record a short video of their CoSpace creation and upload it to your chosen learning management system. Open the CoSpaces app and select a CoSpace creation. Press play to launch the the creation. Once loaded tap the video icon at the top right hand corner of the screen. To begin recording tap the orange circle at the bottom of the screen. You can then record your CoSpaces. Once you have finished tap the orange icon again to stop recording. From here you can select play video to preview or select share video if you wish to save it to your desired location. We hope you will enjoy this learning task and good luck with your CoSpaces creation.
VR LEARNING TASK
Learning area | Science |
Year level | Year 7 |
Duration | 60 minutes |
Students will analyse and recreate the effect of balanced and unbalanced forces on an object’s motion such as starting, stopping and changing direction using virtual reality (VR) and augmented reality (AR).
Urbanisation and the future of cities
Transcript
Hello I'm Naomi Guglielmo from Lumination and in this learning task students will be learning about the concept of Urbanisation and how it affects the human experience. During this task students will respond to a poll to give their thoughts about urbanisation. If you use Microsoft Teams in your classroom setting up a poll for your students to respond to is easy. Once you're in teams navigate to the channel where you want to create the poll. Click on this start a post button. Click the plus icon at the bottom of the text box. Then search polls in the search bar. Select add next to the polls app and click add once again. Here you can start creating your poll add your poll question and provide the choices you wish students to choose from. [Music] Click preview to view your poll.
And click Send when you are happy with it. Students can now view the poll in your team.
As students respond to the poll you can view the results directly in Microsoft Teams and there you have it. Creating a poll in Microsoft Teams is a fantastic way to gather input from your students. Good luck.
VR LEARNING TASK
Learning area | Humanities and Social Sciences - Geography |
Year level | Year 8 |
Duration | 60 minutes |
After being introduced to the concept of urbanisation, students use virtual reality to investigate how it affects the human experience.
Designing for future impact
Transcript
Hello and welcome to the Designing for Impact learning task. I'm Shai Coggins from Lumination. In this task we encourage you to use either Tinkercad or Paint 3D for creating 3D models of your design. However in this video we will focus on the use of Paint 3D. One great thing about Paint 3D is that it simplifies 3D shape creation. Here you can choose from a variety of shapes both geometric and free form. You can resize rotate and position them effortlessly. It's as easy as drag and drop. Next let's talk about textures and colours. Paint 3D offers a range of pre-loaded textures and a variety of colours. Apply them with just a click and watch your model come to life. Finally you can unleash your creativity with the remix 3D feature. You can discover pre-made models or remix your own creations. Merge shapes together to craft unique structures. The possibilities are endless. You can also save your creations as a 3D model and take screenshots for your records. So go ahead experiment have fun and let your creativity shine.
AR LEARNING TASK
Learning area | Design and Technologies |
Year level | Year 7 & 8 |
Duration | Session 1: 45 minutes Session 2: 60 minutes |
This task aims to equip students with the skills to turn their completed designs using traditional methods into a digital 3D representation with 3D modelling software, as well as to analyse the advantages and disadvantages of using traditional and digital methods when designing for impact.
How machines learn
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the learning task How Machines Learn. In this video we'll be exploring the Incredible World of teachable machine by Google. Whether you're a tech enthusiast or a beginner teachable machine is designed to make machine learning not just accessible but fun for you and your students. From creating interactive experiences with image and sound recognition to bringing your lesson plans to life. Teachable machine empowers you and your students to explore the wonders of artificial intelligence in a playful and educational way. Now let's dive into how you can use teachable machine in your classroom. Once you're in you'll be greeted by a user friendly interface that's perfect for both teachers and students. Start by selecting a project that fits your curriculum or sparks your students curiosity. Whether it's recognizing different objects creating unique sound classifiers or even experimenting with post recognition. Teachable machine provides a canvas for creativity. The magic happens when you train your model. Simply click train model and watch as teachable machine learns from the examples you provide. It's like turning your classroom into a tech playground where ideas come to life. After training it's time to test. Experiment with different inputs to see how well your model performs. Don't worry about perfection at first. Tweaking and refining are all part of the exploration process. Teachable machine is not just a tool it's an invitation to unleash the creative potential within your classroom from Arts to stem the possibilities are boundless. So go ahead dive in and let teachable machine be the key to unlocking your students imaginations. Thanks for joining us today and happy teaching.
AI LEARNING TASK
Learning area | Digital Technologies |
Year level | Year 9 & 10 |
Duration | 90 minutes |
This task enables students to have the opportunity to analyse problems and design, implement and evaluate data using Machine Learning.
Capturing a 360 view
Transcript
Hi I'm Naomi Gulo from Lumination. Students will be introduced to using 360 cameras to take photos during this lesson. Using 360 cameras for the first time can be a little daunting. So, here are some helpful tips and tricks to get you started. If you have trouble connecting to the camera. Check that the wireless button has been pressed. If you encounter any error messages when connecting to the the camera. Check that the camera is turned on force close the application and open it again. The 360 camera has two main modes photo and video. You can switch between these using the modes button on the side of the camera. You can set a timer using the timer button which will give a 5-second countdown after the shutter button is pressed. You can take an image or video by pressing the shutter button on the camera itself or through the device by clicking the shooting icon. 360 images and videos from the camera can be retrieved in two different ways. You can use a micro USB cord to plug the camera into a laptop to copy the photos over or you can save them to a shared Google Drive using the Theta app. We hope you and your students enjoy using 360 cameras during this lesson.
360 CAMERA LEARNING TASK
Learning area | Digital Technologies |
Year level | Year 4 |
Duration | 60 minutes |
This task enables students to learn how to use 360° cameras as a peripheral device to capture images and videos with a 360° view.
Art styles exploration with emerging technologies
Transcript
Welcome to the 'Art styles exploration learning task'. I'm Shai Cogin from Lumination. In this video, we'll guide you through the process of taking photos or videos from the Google Arts and Culture app and seamlessly integrating them into your slide presentations. Let's get started. First open the Google Arts and Culture app. If you don't have it installed you can download it from the App store or at Google Play. Go to the play button, then camera section of the app and find the activity that you're doing. In this learning task you have four suggested activities: art filter, art transfer, art selfie and art projector. In art filter, just tap the activity and it will launch the selfie camera on your device. The app will then show the artifacts from its library. You can then choose an artwork you like and then tap on the button to take a photo or long press it to take a video. You can then tap on share to save on your device and or email to yourself. In art transfer take a photo of yourself or rotate the camera to take a photo of an object or place select a piece of artwork that you wish to apply to your photo. You can retake the image if you're not happy. If you're satisfied with the photo you can save to your device or tap on share to email or upload to your cloud-based drive. In art selfie, just launch the activity and take a selfie. The app will then load comparative artwork pieces. You can retake the selfie if you're not happy. If you're satisfied with the photo however, you can select the comparative image or images that you like best and save to your device or tap on share to email or upload to your cloud-based drive. In art projector you can scan the room for a plain area and then select an artwork you wish to view. When you see the correct spot tap the area. You can move around or move closer to the artwork. When you like the view of the artwork tap on the button to take a photo or long press it to take a video. You can then tap on share to save on your device or email to yourself head to your cloud-based drive app and upload the captured images or videos from your device. This will ensure easy access and sharing across different platforms. Now open your student digital notebook to add the image or video that you wish to add. Then go to the slide where you want to insert the artwork or video click on insert in the menu. Then choose image for pictures or video. For recorded clips navigate to the option that allows you to insert media from your device or drive. Locate and select the file you uploaded earlier. Once inserted you can resize move and customize the image or video on your slide. Use the formatting tools to ensure it fits seamlessly into your [Music] presentation and there you have it. You've successfully added content from the Google Arts and Culture app to your student digital notebook. Feel free to explore and enhance your responses with your insights and other media. Happy exploring!
AR and AI LEARNING TASK
Learning area | The Arts – Visual Art |
Year level | Year 3 & 4 |
Duration | 45 to 60 minutes |
This task enables students to explore various artworks, styles, and art movements using Augmented Reality (AR) and Artificial Intelligence (AI) technologies.
An Australian animals adventure in AR
Transcript
Hello I'm Naomi from Lumination. Welcome to the Australian Animals Adventure in AR learning task. Students will get to experience the excitement of augmented reality in this learning task by viewing various Australian animals in augmented reality. First open the Google app or a chosen internet browser such as Safari or Firefox then type in the name of the animal you wish to view. A list of available animals can be found in the learning task document. Scroll down a little until you see a button that says 3D. Select the button and then select view in your space. Once the camera launches point the device at the floor or a flat surface and move it around slowly. If you have trouble feel free to close the app and try again. Once the device recognizes a flat surface the animal will load onto the camera. You can make the animal bigger or smaller by pinching the device screen. To take a photo of the animal in AR tap the circle. To record a video hold the circle until you would like to stop recording. And there you have it. We hope you enjoy viewing Australian animals in augmented reality with your students.
AR LEARNING TASK
Learning area | Science |
Year level | Foundation |
Duration | 60 minutes |
This task enables students to explore and view a number of Australian animals in an immersive manner using Augmented Reality (AR) technology.
Painting with music
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the Painting with Music Learning task. In this video I will be showing you how to share your completed creations from Google's arts and culture paint with music app. First things first. Let's open the paint with music experience in Google arts and culture on your device. To do so launch the app and look for the experience using the search function or if you're using a desktop browser you can go to the link bit.ly/MusicPainting and click the launch experiment button to get started. Have fun painting with music in the app.
Once students have finished creating their pieces they can share them with the teacher or the class. To do this guide students to look for the sharing icon which is located at the top left hand side of the screen on the application. Click or tap on that icon and a menu will pop up with various sharing options. If you use Google Classroom there is an option to do so within the application and if students are signed in to their Google accounts they will find the classes that are available to them. They can tap on the class and submit their work accordingly. If they don't use Google classroom they can select the sharable link in instead. They can copy and paste the link to an application that the teacher can specify. I hope you enjoy making and sharing your paint with Music Creation.
AI LEARNING TASK
Learning area | The Arts – Visual Arts and Music |
Year level | Year 7 & 8 |
Duration | 50 to 60 minutes |
This task enables students to explore art-making with music using machine learning technology. It gives students some insights into the work of synesthetic artists like Wassily Kandinsky.
Volcanoes in VR
Transcript
Hello I'm Vicky Mennillo from Lumination. Welcome to the Volcanoes in VR learning task. To help you understand the program students will be using I will guide you through how to search for a volcano to view on Google Earth 3D via the website and using Google Earth VR. To explore Google Earth type in Google Earth onto your web browser. When it appears you will see a homepage with the ability to search Google Earth in the top left hand corner. Here is where you will search for the volcanoes you are looking for. For example you can type in Mount Fuji. This will take you to the volcano from a 2d perspective. To create a 3D view go down to the bottom right hand corner of the screen and click the 3D button. This will allow you to view the volcano in 3D. To move about click and hold the mouse button and you will be able to drag across the screen. This will show you around your chosen volcano. When using Google Earth VR once in Google Earth VR look for the search option. This is often done by pressing the trigger button on the back of your controller. After opening the search menu use the virtual keyboard that appears in the VR environment to type in the name of the volcano you wish to explore. For example you could search for Mount Vesuvius. To type aim your controller at the virtual keys and press the select button which will be the trigger button on the back of the controller. Once you have entered a name a list of matching or related results will appear. Use your controller to select the correct one. After selecting the result Google Earth VR will navigate to the volcano. You can move around by pointing to the ground or space around the volcano and pressing the trigger button to move around. Using the left control you can use any of the buttons on the trackpad to change to a top view and then back to a front on view by pressing it again. This simulates walking or flying across the location. To zoom in or out use the touchpad on your controller this allows you to get a closer look or view the volcano from a distance. Some locations on Google Earth VR offer additional information or guided tours. If these are available you can select these options with your controller. To learn more about the geological features history and other interesting facts. I hope you enjoy exploring your volcanoes.
VR LEARNING TASK
Learning area | Science / Design and Technology |
Year level | Year 8 |
Duration | 90 minutes |
Students will understand and explore the type of plate boundary which results in the formation of volcanoes. Furthermore, students will demonstrate their understanding by creating a stop motion animation of converging plates. At the conclusion of the lesson, students will discuss how they could potentially develop an early warning system which could be used to reduce the associated casualties.
Get to know your carbon footprint
Transcript
Hello I'm Zeinab Jafari from Lumination and welcome to the Get to Know Your Carbon Footprint learning task. In this video I will be providing you with an overview of the learning task and including my top tips to best manage the sequence of tasks. During this lesson you and your students will begin by learning what Carbon Footprints are and gathering what your students may already know. You will then introduce the concepts of Earth overshoot day through the provided video and the graph. Be sure to point out that in 1973 we lived an ideal life where we were using just the right amount of resources as the Earth could regenerate in one year. Your students can then use the footprint calculator to see how many planets would be needed if everyone in the world lived like them. They can use the descriptions of the continuum to help their selection and if time allows then add further details to their answers for a more accurate result.
It is advised for you to complete the calculator yourself to look for any terminology that your students may not understand. Such as the difference between housing options in question 4 or the fuel economy of a car in question 10. The 13th question may take around 10 to 15 minutes to answer. As students gradually begin to finish ask them to post their results on their student digital notebook and the class board as well as their class spreadsheet. They can then move on to the VR videos found on the digital notebook. Notice that there may not be enough time for students to view both VR videos. You can assign half the class to view the first video and the other half to view the second video and come back together and share their findings. Be sure to leave 5 to 10 minutes for a whole class reflection as some meaningful conversation could be had there. We hope your students enjoy this task. Have fun.
VR LEARNING TASK
Learning area | Humanities and Social Sciences - Geography |
Year level | Year 10 |
Duration | 60 minutes |
Students will learn their individual carbon or ecological footprint with the use of Virtual Reality (VR). They will compare their data as a class, explore how carbon footprint affects climate change, and learn how people can reduce their impact.
Immersive art exploration
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the Immersive art exploration learning task. In this video I'll be covering the basics of using Tilt Brush to help you empower your students creativity in virtual reality. Let's start with how students will interact with this environment. Their hand controllers are their essential tools. Each controller has specific uses. One of them has tools brushes and the colour palette. Students will use their thumb pad or joystick to move between them. Their other controller becomes their paintbrush and selection tool. Make sure to use the trigger button when using this controller. For ease of use right-handed students should hold the first controller in their left hand and the second in the right. Left-handed students should reverse this. They can easily switch controller functions if needed by gently bumping them together. Start a new artwork have students select new sketch. Encourage experimentation with the diverse brushes fire ink light streak and more. They can adjust thickness and colour with simple gestures on the thumb pad. Emphasize the unique aspect of using tail brush. Students are creating in a 3D space so have them move around their artwork to experience it from all angles. For Corrections the undo button offers quick fixes. While the erase tool allows for specific adjustments. The clear button provides a fresh start. Remind students to use the save button to preserve their work for later sessions. When they're ready to share they can export their creations and yes this is just the beginning. Allow students time to become comfortable with the app and support their exploration. Their artistic expression in this virtual environment will be amazing to witness.
VR LEARNING TASK
Learning area | The Arts – Visual Arts |
Year level | Year 7 & 8 |
Duration | 60 to 90 minutes |
This task enables students to explore immersive art creation tools like Tilt Brush and develop their own ideas for art-making.
Digital poster with Adobe Illustrator
Transcript
Hello I'm Vicki Mennillo from Lumination. Welcome to the learning task Digital Poster with Adobe Illustrator. In this video we will run through the task that you will be teaching. The purpose of this lesson is to allow students to creatively transform an analogue visual artwork into a digital version. They will be using digital tools on Adobe Illustrator to complete this. Students will be creating their own poster advertising a school event. This can be a real event or something they wish to make up. Ensure to remind your students what to include on the poster to advertise an event. For example make sure they include the date time address and special activities that will be featured at the event. After an introduction to the history of posters using the teaching deck students will begin creating their analogue versions of their posters. This can be done simply with some white A4 paper and textures or pencils. When they are finished students will use Adobe Illustrator to transform their poster to a digital version. If students are yet to install Adobe Illustrator they can do this through the Adobe Creative Cloud. Click on the Adobe Illustrator to launch the application. From here students can begin their poster and get creative with Adobe illustrator's various design tools.
Remind students to save their work regularly to ensure they don't lose any progress. Once they're satisfied with their digital poster they can export it into into various formats to share or showcase the artwork. Enjoy getting creative with Adobe Illustrator.
ADOBE ILLUSTRATOR LEARNING TASK
Learning area | The Arts – Visual Arts |
Year level | Year 7 & 8 |
Duration | 120 minutes |
In this task, students will use Adobe Illustrator to transform an analogue artwork of a school poster into a digital version. Students will practise using the elements of design to make their poster captivating.
Exploring Ancient Egypt
Transcript
Hello I'm Zeinab Jafari from Lumination and welcome to the Exploring Ancient Egypt learning task. Today I'll be sharing some tips around how to best navigate the two experiences mentioned in this learning task. Station one the Nefertari: Journey to Eternity IMVR experience. Provides some great information about the ancient Queen. So students will need their headphones to listen as they explore the space. The menu button on the controller turns your torch on and off so you can best see the inscriptions on the wall. You can use the trackpad to move around the experience in any direction. When you see a glowing grid appear over a painting press the trigger on your left controller to learn more about the god or goddess that's been inscripted on the tomb walls. Enjoy exploring as there is so much to view here. In station 2 the Egyptian escape room on CoSpaces requires students to follow a set of Clues to successfully solve the puzzle. This experience can be viewed on laptops if adequate handheld headsets are not available. When you have launched the experience on your devices press play. The four arrow keys on your keyboard will allow you to move forwards backwards to the left and to the right. You can click and drag the screen to look around the space in any direction. When you see a speech bubble with the exclamation mark click on it and read the clue. Follow these clues and navigate through the space to solve this puzzle.
I hope your students will enjoy exploring Ancient Egypt using these two experiences. Have fun.
VR LEARNING TASK
Learning area | Humanities and Social Sciences - History |
Year level | Year 7 |
Duration | 60 minutes |
This task takes students on a virtual excursion to QV66: Tomb of Nefertari, to learn about the customs of Ancient Egypt. Students will explore the tomb of Queen Nefertari and learn about some of their funerary customs using virtual reality.
World of wonder with Alice
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the learning task Worlds of Wonder with Alice. This task allows you and your students to explore the timeless classic Alice's Adventures in Wonderland by Lewis Carroll. In an immersive way we're introducing spatial learning in two ways. Firstly through content creation your students will be guided to create a scene from the story in virtual reality using CoSpaces. There is an assumption that your students are already familiar with this app. If not please allocate an extra lesson to introduce CoSpaces. The second immersive learning task introduced here is curious Alice. A VR app originally created for the V&A Museum in the UK. Through curious Alice you and your students can experience falling into the rabbit hole and interacting with scenes and characters from the story. From solving the caterpillar's mind bending riddles and playing croquet in the Queen of Hearts Garden. To locate missing objects and experiencing what it's like to drink a mysterious potion that alters your size. Completing all activities takes about 15 to 20 minutes however depending on the number of students and VR devices you have you might need to shorten the time allocation per student. they don't need to complete all activities in order to finish this learning task. Navigating the curious Alice VR experience is simple. Use your VR hand controllers to move around and interact within the virtual world. You will start in a holding space with the Alice and Wonderland book and you need to select it to initiate the experience. Point the controllers where you wish to interact and press the trigger to select items. Follow the onscreen instructions. To visit a specific section of the experience select an object from the treasure box. Each section offers interactive activities inspired by the story. We hope you and your students enjoy the journey into Alice in Wonderland through VR.
VR LEARNING TASK
Learning area | English |
Year level | Year 8 |
Duration | 90 minutes |
This task will allow students to experience the classic story of ‘Alice’s Adventures in Wonderland’ by Lewis Carroll in an immersive format, using virtual reality (VR) and generative artificial intelligence (genAI), in order to compare, analyse, and reflect on the experience.
Forces in motion
Transcript
Hello I'm Zeinab Jafari from Lumination. Welcome to your Forces in motion learning task. In this video I'll be showing you the amazing physics feature on CoSpaces that allows us to bring virtual reality objects to life. Please note that this feature is only available on the pro version of CoSpases. It allows students to input an objects physics properties and gain a better understanding of how objects interact with one another and their environment when their forces become unbalanced. After logging into CoSpaces and starting an empty 3D environment.
Ask students to choose their background environment. They can now drag in items from the library that they would like to create a chain reaction with. They'll need to adjust the size and position to where they desire. To bring this item to life right click on your object select physics and turn on this feature. Students will also need to turn on precise collision to allow the object to act naturally. Students can adjust the mass bounciness and the friction of each object and press play to see what affects these measurements have. They can now add in different 3D objects turn on their physics and collision features and keep using the play button to trial and error their chain reaction.
[Music]
[Music]
Students can also add in some coding by turning on coding options on desired objects. Using block coding found in the top right corner drag out the collision event code block and import your instructions. With this knowledge your students are are able to create endless amounts of chain reaction and gain a deeper understanding of the physics at play when objects become unbalanced. Have fun exploring.
VR LEARNING TASK
Learning area | Science – Physical Sciences |
Year level | Year 7 |
Duration | 90 minutes |
As an extension to the Forces in action learning task this lesson enables students to explore the concept of balanced and unbalanced forces, as well as simple machines, using XR technology.
Design a future gadget
Transcript
Hello I'm Vicki Mennillo from Lumination. Welcome to the Design a future gadget learning task. To help you understand the program students will be using Google Blocks. I will guide you through how to access the tutorial. To access the Google Blocks tutorial after opening the application you will need to hold up the left controller and click the question mark in the bottom left hand corner with the right hand controller trigger button. This tutorial will take you through working with an ice cream. First you will need to move the ice cream cone closer to you. To do this hold the two side buttons on the controller and pull or drag in the direction you wish to move it to. Next we will ask you to add another scoop using the shapes button on the trackpad. Using the trackpad on your right controller click the left button and then the back trigger button to release the scoop on top of the ice cream. Next you will be asked to size the scoop or sphere down. To size down press the bottom of the trackpad then the trigger button again to place the cherry on top of the ice cream. You you will then be asked to paint. To start painting click the paint button on the bottom left when your left hand controller is raised. To select the colour turn your controller around to see the colour palette on the back of the left controller. You then select it with your right hand. To apply the paint click on the cherry. Finally you will be asked to select your ice cream and make a copy. To do this select the grab tool on the left controller pad. Using the trigger button on the right controller you will then need to select all the ice cream by ensuring the dots cover it from top to bottom. Then press the copy button which is the left button on the trackpad. It will ask you to erase the cherry using the eraser tool from the left controller. That will conclude your tutorial on Blocks. Enjoy creating your gadgets.
VR & AR LEARNING TASK
Learning area | Technologies – Design and Technologies |
Year level | Year 7 |
Duration | 90 minutes |
Students will dive into the exciting world of design thinking as they become inventors of the future! In this project, students unleash their creativity by crafting a revolutionary gadget to solve a real-world problem then bring it to life in 3D by using Tinkercad and stepping into the immersive realm of virtual reality (VR).
Cosmic archaeology: the age of the universe
Transcript
Hello I'm Vicki Mennillo from Lumination. Welcome to the Cosmic archaeology: age of the universe learning task. In this video I will be providing you an overview of the learning task and how to best manage the sequence of the tasks. To begin your students will take part in a brainstorming about what they know about the universe and how it came to be. To collate the students ideas effectively use a jam board or Microsoft whiteboard.
You will then introduce the stations for the lessons. Station one being the handheld VR viewing the archaeology of light 360. Provides students with a 360 experience of the universe. Due to this being a more comprehensive viewing experience students will not be able to do this in pairs they will require their own headset. Students will need headphones to listen to the facts this experience will provide. Station 2 will be viewing of the most astounding fact video. It is recommended to do these two stations before starting on the research so that students can easily make comparisons of their experiences. Finally students will take part in a research and reflection of The Big Bang Theory. The two videos provided can give students information on red light and cosmic microwave background. They can extend their Research into search engines such as Google to look for more information to aid their research. Hope you enjoy the experience and let your curiosity guide you.
VR LEARNING TASK
Learning area | Science – Earth and space sciences |
Year level | Year 10 |
Duration | 90 -120 minutes |
Students will experience and learn about the features and scale of the universe through research and a HHVR experience, which will enable them to explore cosmic facts in an immersive manner.
Exploring Ecosystems with Minecraft Education
Transcript
Hello I'm Shai Coggins from Lumination. Welcome to the learning task exploring ecosystems with Minecraft Education. In this video we're going to delve into ecosystems and discover how to construct our very own virtual ecosystems using Minecraft Education. Before we proceed it's assumed that you and your students are already familiar with using this tool. If not please take some time to acquaint yourselves with the app by watching tutorials and exploring its features. You can refer to edSpark's Minecraft implementation guide for some ideas on how to get started with integrating this tool into your classroom. When you and your students are ready to embark on this learning task. Begin by creating a new world in the Minecraft world.
Once you've entered into this new world take a moment to survey your surroundings. You'll encounter different Landscapes such as forests, deserts and oceans. To initiate the process of building an ecosystem prompt students to consider the elements they'll utilize. For instance placing plants serves as the creation of producers within the ecosystem. Adding animals and people represents the consumers. Additionally, they can introduce decomposers like mushrooms and worms. This producers consumers and decomposers are the vital biotic factors in the ecosystem.
As students incorporate non-living components into the ecosystem such as houses, water and rocks they're integrating the abiotic factors.
Once they've got constructed their ecosystems within their world encourage students to contemplate the potential impacts of changes in both biotic and abiotic factors.
Inform students that they can employ Minecraft tools like slates, posters and boards to articulate what is transpiring within their ecosystems.
Furthermore, they can document their observations and reflections in their student digital notebooks. Have fun exploring ecosystems in Minecraft Education.
MINECRAFT LEARNING TASK
Learning area | Science |
Year level | Year 7 |
Duration | 60 to 90 minutes |
Students explore ecosystems in Minecraft Education. They learn about ecosystem components and then build virtual ecosystems. They practise recording observations and reflections.
Create an art portfolio using Canva
Transcript
Hello I'm Vicki Mennillo from Lumination. Welcome to the create an Art Portfolio using Canva learning task. To help you understand the program students will be using Canva. I will guide you through how to set up and design an art portfolio. To access Canva sign in through the EdPass portal. Once you have familiarize yourself with the layout. You will notice the template section that's where your students will begin. In the template search button 'type' 'Portfolio' or more specifically 'Art Portfolio'. This will give you countless options. Here you can pick a style you would like your students to use or let them get creative and choose their own.
Once you have selected the template you can experiment with the drag and drop features such as text and upload images.
You can also use the add page button to add as many pages as you need for your images. Once you have decided on a portfolio theme it's time to customize. Using the sidebar you can upload artwork, adjust the layout and ensure each piece is complemented with a thoughtful description.
Finally, when the portfolio is complete, 'click' share in the top right hand corner. Here you will be able to download it as a PDF for optimal quality. As well as PDF students can use your portfolio as their template. To do this 'click' more and then 'click' the template link. If students would like to share their portfolios digitally they can also 'click' on the public view link to share with family and friends.
We hope you enjoy getting creative with Canva Art Portfolios.
CANVA LEARNING TASK
Learning area | Art |
Year level | Year 9 |
Duration | 90 minutes |
Students will learn to create a digital portfolio using Canva, showcasing their artworks and reflecting on their creative process.
Create a digital storyboard with Adobe Express
Transcript
Hello I'm Vicki Mennillo from Lumination. Welcome to the Create a digital story with Adobe Express learning task. To help you understand the program students will be using Adobe Express. I will guide you through how to set up and design a digital storyboard. Adobe Express allows you to combine images text and other elements to visually plan and present stories. To get started first ensure you have an Adobe Express account. You can access this by clicking the Adobe tile in the EdPass portal.
After logging in you will see a search bar at the top of the page on your Adobe Express home screen. Click on it and type video storyboard. You'll be able to select from a range of storyboard templates which allow you to view them as videos when they are complete.
Once your template has been created you can add elements using the sidebar. Here you will see options such as text media and elements. These will allow you to create your scene.
You can also customize the storyboard with a theme that matches the mood of the story.
To preview the story board you can click the play button underneath the slides.
To share your story board or generate a link to it click the share button in the top right hand corner. You can also download the storyboard as an mp4 file to present it as a video using the download button in the top right hand corner. Hope you enjoy using Adobe Express to create your digital stories.
ADOBE EXPRESS LEARNING TASK
Learning area | English |
Year level | Year 8 |
Duration | 2 x 60 minutes |
Students will use Adobe Express to create a digital storyboard. They'll craft a narrative using images, text, and effects to communicate their story effectively. This project encourages creativity and digital literacy skills, while providing a platform for students to express themselves in a visually engaging way.